MONOPOLY TRANSFORMERS COLL ED

Transform and Roll Out!
The Civil War between the Autobots and the evil Decepticons has spilled out of Cybertron and onto this collector’s edition of the Monopoly game.

In this episode of the Transformers saga, you’ll travel the Transformers universe buying, selling, and trading cities, bases, and planets, mining for precious Energon Cubes and Anti-Matter to own and control it all. Choose from six collectible tokens. Will you fight for the peace loving Autobots as Optimus Prime, Bumblee, or Jazz or the evil Decepticons as Megatron, Starscream, or Soundwave? Your destiny is more than meets the eye.

Take the Space Bridge and Advance to GO!

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BATTLELORE EXPAN CALL TO ARMS

The Definitive Army Deployment System for BattleLore

Call to Arms offers you a new method to deploy custom troops and armies onto the fields of battle. Rather than relying on the point-based army buying approach common to many miniature games, BattleLore’s army selection system uses a novel, carddriven deployment mechanism, centered around the use of Deployment decks, Specialist cards and Feudal levy tokens.

In late medieval warfare, armies were often drawn up into three military formations, commonly called Battles or Guards: The vanguard, middle guard and rearguard respectively led, followed and closed the column of troops on the march.

Upon reaching the enemy, the Battles would deploy abreast, with the vanguard moving to the right of the battlefield, the middle to the center, and the rear to the left.

The deployment mechanics introduced in this expansion mimic the medieval deployments of yore, providing you with a uniquely fun and enjoyable way to customize your troops and deploy your armies.

Requires the BattleLore core game to play

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NAVAL BATTLES CARD GAME

Naval Battles: The World War II naval combat cardgame by Dan Verssen is a fast and furious game of naval combat in World War II. Each player commands a fleet of World War II ships. His goal is to launch attacks from his ships and sink the ships of the opposing players.

The game includes surface vessels and submarines of six different nations – France, Germany, Great Britain, Italy, Japan, and the United States.

Naval Battles contains two types of cards: 102 Action cards and 78 Ship cards. At the start of the game a player chooses a fleet of ship cards. These ship cards are used to launch attacks. In addition, a player receives action cards to play out of his hand.

• Players: 2-6
Ages: 10+
Playing Time: 30 minutes
Designer: Dan Verssen

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Mystery of the Abbey

The peaceful Templars’ Abbey is a rare haven of tranquility for road weary travelers. And so you found it when you arrived late last night. That serenity was shattered this morning with the discovery of the lifeless body of Brother Adelmo at the foot of the Monastery’s cliffs. Did the usually nimble-footed Brother slip to his death? Or did someone help him in his fall?

Mystery of the Abbey is a new kind of “whodunit” game of deduction and intuition, set in a medieval abbey. Players compete and collaborate to solve the mystery by moving through the Abbey’s beautifully rendered board and questioning their brethren. Gameplay is in turn fun, captivating and tense; the atmosphere, vivid; the immersion, complete. Constant interactivity between the players, intelligent questioning and dynamic intrigue make Mystery of the Abbey the game of choice for an hour of fun with friends and family alike.

Players 3 – 6
Ages 8+
Time: 60-90 minutes

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FREDERICUS GAME

1246, the Kingdom of Sicily: Emperor Frederick II, busy with political affairs at Palermo’s court, is writing his treatise on hunting with falcons: De arte venandi cum avibus. A messenger warns him that his fortress Castel del Monte is under attack by mythical creatures, so the Emperor sends his best falconers to the castle, asking them to capture the creatures in order to study them. The one who can most cleverly use his falcons and the emperor’s seals will be declared the Imperial Falconer!

A game for 2-4 falconers for Frederick the II, aged 8+

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COLORETTO CARD GAME

The players draw cards from a card supply in the middle of the table.
During the game, the players try to specialize in a few colors, as at the end of the game, a player can score plus points for only 3 colors; the rest score minus points.
The more cards a player has of a color, the more points he scores.
The player with the most points wins.

RIO226;
3-5 players, aged 8 +;
length: 30 minutes;
author: Michael Schacht.
MSRP 11.95 US

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Phalanx Games

Phalanx Games produces exciting and clever board- and cardgames. Our philosophy is to bring the gamer the highest possible production quality and presentation of the games´ components.
Our games are easy to learn but difficult to master.

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Days Of Wonder

Days of Wonder publishes top-quality board and card games.There games are designed to be easy to learn and play, but also provide high replay value through increasing levels of strategy.

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